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French guide: strengths, counters and build orders

Early cavalry: Royal Knights in Feudal, then a Keep push in Castle

Strengths

  • Royal Knights from Feudal slaughter villagers and Archers
  • TC works faster each Age, and economic techs are 35% cheaper
  • Keeps are cheaper and make nearby Stable and Range units 20% cheaper
  • Arbalétriers in Castle have strong armor against ranged
  • Strongest civ in team games right now

Weaknesses

  • Knights fall to mass Spearmen and Camels
  • Knights alone get stuck against walls and towers
  • The rush costs a lot of gold; if it fails he falls behind in the boom
  • Average infantry and middling late game

How to counter French

  1. Scout the School of Cavalry at 2:30 to 3:00
  2. Get Spearmen before 3:40, and keep sheep and gold under the TC
  3. Outpost with Arrowslits or Palisade on exposed resources
  4. Spearmen and Archers together, never send Spearmen alone
  5. Build behind walls and scale, then meet the Keep push with Crossbows and Springalds

Units that work well: Spearmen · Archers · Crossbowmen · Camels · Springalds

Layla's in-game tip: Spearmen and Archers early, and villagers under the TC

Power spikes and timings

  1. 3:40First Royal Knights raid (3:40 to 4:30)
  2. 6:003-5 Knights with Archers (6:00 to 8:00)
  3. 13:20Castle Keep push with Knights and Arbalétriers

Strongest armies per age (simulator)

Open-field fights in Layla's battle simulator against standard armies of the same cost. Score = resources needed per enemy resource (lower is better; 1.0 is an even trade).

Feudal Age

  • Hardened Spearman1
  • Hardened Spearman + Horseman1.12
  • Hardened Spearman + Royal Knight1.13

Castle Age

  • Man-at-Arms + Arbalétrier0.8
  • Veteran Spearman + Arbalétrier0.86
  • Man-at-Arms + Veteran Spearman0.87

Imperial Age

  • Elite Man-at-Arms + Elite Arbalétrier0.75
  • Elite Spearman + Elite Arbalétrier0.77
  • Elite Spearman + Elite Man-at-Arms0.8

Civilization bonuses

  • Royal Knights in the Feudal Age (II).
  • Town Centers work rate increased per age up +15%, +15%, +20%, +25%.
  • Resource drop off buildings -50% cheaper.
  • Economic technologies are -35% cheaper.
  • Trade Posts are revealed on the minimap.
  • Traders can return Food, Wood, or Gold to Markets.
  • Trade Ships return +20% resources.
  • Blacksmiths grant melee damage technologies for free after each age up.

Landmarks

  • Chamber of Commerce (built in Age 1; 400F 200G · 190s) Acts as a Market. Trains one free Trader for each economic technology researched.
  • School of Cavalry (built in Age 1; 400F 200G · 190s) Acts as a Stable. All of your stables produce units +20% faster.
  • Guild Hall (built in Age 2; 1200F 600G · 220s) Generates and stores resources over time, the more resources stored the faster they are generated. Select between Food, Wood, Stone, or Gold. Generates stone…
  • Royal Institute (built in Age 2; 1200F 600G · 220s) Houses all technologies unique to the French. Research is -30% cheaper here and ignores Age requirements.
  • College of Artillery (built in Age 3; 2400F 1200G · 250s) Produces the Royal versions of the Cannon and Ribauldequin, which do +30% more damage and cost -25% gold. Royal Cannons gain the Artillery Shot ability and…
  • Red Palace (built in Age 3; 2400F 1200G · 250s) Acts as a Keep. Features high-damage arbalest emplacements. Each garrisoned unit adds an additional arbalest. Activates an Arbalest emplacement on all Keeps…
  • Notre Dame (built in Age 4; 5000F 5000W 5000G 5000S · 600s) Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.

French build orders

  • Feudal Royal KnightsaggressiveFeudal 3:40Castle 13:50
  • 2 TC BoomboomFeudal 4:52
How Layla reads build orders out live

French matchups

All matchups

FAQ

What counters French in AoE4?
Spearmen, Archers, Crossbowmen, Camels, Springalds. Scout the School of Cavalry at 2:30 to 3:00
Is French a good civ in AoE4 right now?
French wins 50.7% of ranked 1v1 games across all ranks (about 180,316 games), which puts it in tier B on our tier list.
What are the unique units of French?
Royal Knight, War Cog, Arbalétrier, Galleass, Royal Cannon, Cannon. Royal Knight: Heavy Cavalry that gains +3 bonus damage for 5 seconds after completing a charge. Arbalétrier: Crossbowman with +1 melee armor that can deploy a defensive Pavise to provide +5 ranged armor and +1 weapon range for 30 seconds. Cannon: Bombard replacement with more damage, mobility and no setup time. Galleass: Large war galley that has a long range forward mounted bombard. War Cog: Uniq
When is French strongest?
3:40 — First Royal Knights raid (3:40 to 4:30) · 6:00 — 3-5 Knights with Archers (6:00 to 8:00) · 13:20 — Castle Keep push with Knights and Arbalétriers

Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.

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