All Age of Empires IV civilizations
Pick a civilization to see its strengths and weaknesses, how to counter it, the strongest army per age from Layla's battle simulator, and its win rate against every other civ.
Abbasid Dynasty
C · 48.9%Ages up via Wings without spending villagers; 2 TC boom, Camels and Ghulams
Ayyubids
B · 50.5%Abbasid variant with Camels and Desert Raiders, ages up with House of Wisdom Wings
Byzantines
C · 47.3%Cisterns, oil and mercenaries; Limitanei and Longbows, then Cataphracts in Castle
Chinese
D · 45.2%Taxes, Officials and Dynasties: Imperial Academy and Pro Scouts, or Song 2 TC
Delhi Sultanate
C · 48.8%Free but slow upgrades with Scholars, Ghazi Raiders in Feudal and Elephants in Castle
English
C · 47.3%Defensive civ with cheap farms; Longbows and Spearmen next to towers and the TC
French
B · 50.7%Early cavalry: Royal Knights in Feudal, then a Keep push in Castle
Golden Horde
S · 53.6%Heavy cavalry in batches; Feudal pressure with Khan and Torguuds, then a Castle timing with Muscovy Yasak
Holy Roman Empire
C · 48.1%Infantry and relics: Prelates inspire villagers, early Men-at-Arms and Burgrave in Castle
House of Lancaster
B · 49.9%English variant with Manors and a sheep economy, 2 TC boom and White Tower Castle
Japanese
A · 51.3%Fast Castle with Kura and Floating Gate, Mounted Samurai and Yumi
Jeanne d'Arc
B · 49%French variant with a hero, Jeanne, who levels up, and Royal Knight pressure in Feudal
Jin Dynasty
A · 51.3%Cavalry civ: villagers on horseback, Iron Pagoda from Feudal, defends and scales to Imperial
Knights Templar
S · 53.6%Ages up with Commanderies, gold from Pilgrims, and a Fortress from Feudal
Macedonian Dynasty
S · 54.8%Feudal cavalry from the Hippodrome, and a minute-12 Castle with the Golden Horn and lots of Ridarii
Malians
C · 48.5%Gold economy from the Pit Mine and cattle; Sofa and Archers, or Donso and Javelins
Mongols
C · 48.8%Pressure and mobility all game: tower rush, Horsemen and Keshik with double production
Order of the Dragon
A · 52.6%HRE variant with expensive, strong Gilded units: small army and stronger villagers
Ottomans
C · 47.8%Military Schools produce free units: Sipahi, Mehter, Janissaries and cannons
Rus
C · 48.1%Map control with hunting and the Kremlin; Early Knights, then Horse Archers and Monks
Sengoku Daimyo
D · 46.1%Yatai and Matsuri economy, Yumi Ashigaru spam and Mounted Samurai with the Daimyo aura
Tughlaq Dynasty
B · 49.6%Worker Elephants instead of drop-off buildings, Forts and Governors, and a very strong Imperial elephant army
Zhu Xi's Legacy
A · 52.5%Chinese variant with Officials and taxes, fast Feudal with Jiangnan and lots of Zhuge Nu
Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.