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Holy Roman Empire guide: strengths, counters and build orders

Infantry and relics: Prelates inspire villagers, early Men-at-Arms and Burgrave in Castle

Strengths

  • Strong economy with Prelates (+35% gather) and villagers carry 40% more
  • Early Men-at-Arms in Feudal and faster infantry
  • Relics in Outposts and Keeps boost defense and generate gold
  • The Burgrave Palace trains infantry 400% faster
  • Landsknecht and Black Riders in the late game

Weaknesses

  • Slow, gold-hungry army that falls to kiting and mass ranged
  • Crossbows break Men-at-Arms
  • Prelates are fragile; if one dies or idles, the economy drops
  • Weak early cavalry; fast raids wear him down

How to counter Holy Roman Empire

  1. Scout the Landmark: Meinwerk means Men-at-Arms are coming, Aachen means Fast Castle
  2. Kill or harass the Prelates
  3. Kite with Archers in Feudal, and with Crossbows and cavalry in Castle
  4. Raid the side the infantry isn't on
  5. Contest relics and kill his Monks

Units that work well: Archers · Crossbowmen · Cavalry · Horse Archers · Mangonels

Layla's in-game tip: Kill the Prelates, and kite the infantry with Archers and Crossbows

Power spikes and timings

  1. 5:00Feudal Men-at-Arms timing with Meinwerk (5:00 to 8:00)
  2. 10:00Castle Burgrave and lots of infantry (10:00+)
  3. 12:00Relic gold accumulates from minute 12

Strongest armies per age (simulator)

Open-field fights in Layla's battle simulator against standard armies of the same cost. Score = resources needed per enemy resource (lower is better; 1.0 is an even trade).

Feudal Age

  • Early Man-at-Arms0.75
  • Early Man-at-Arms + Hardened Spearman0.83
  • Early Man-at-Arms + Archer0.91

Castle Age

  • Man-at-Arms0.71
  • Man-at-Arms + Veteran Spearman0.79
  • Man-at-Arms + Veteran Archer0.85

Imperial Age

  • Elite Man-at-Arms0.73
  • Elite Man-at-Arms + Elite Spearman0.75
  • Elite Man-at-Arms + Elite Crossbowman0.77

Civilization bonuses

  • Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.
  • Relics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).
  • Early Man-at-Arms in the Feudal Age (II).
  • Infantry move 5% faster in the Dark Age (I) and 10% faster from the Feudal Age (II).
  • Emplacements are -20% cheaper. Outpost sight range increased by +20%.
  • Villagers carry +40% more resources.
  • Prelates can heal and use Holy Inspiration in the Dark Age (I) — inspired Villagers gather +35% faster for 30 seconds.
  • Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building.
  • Universities provide population space and their technologies are cheaper.

Landmarks

  • Aachen Chapel (built in Age 1; 400F 200G · 190s) Inspires units in a large radius so long as a Prelate is garrisoned. Acts as a drop-off point for all resource types.
  • Meinwerk Palace (built in Age 1; 400F 200G · 190s) Acts like a Blacksmith. Technology researched here costs -50% and researches 50% faster. Contains Technologies unique to this Landmark.
  • Burgrave Palace (built in Age 2; 1200F 600G · 220s) Acts as a Barracks that produces 400% faster. Infantry gains +50% charge damage.
  • Regnitz Cathedral (built in Age 2; 1200F 600G · 220s) Acts as a Monastery. All Relics generate +100% gold while garrisoned.
  • Elzbach Palace (built in Age 3; 2400F 1200G · 250s) Acts as a Keep with +50% health. All buildings within influence take -25% less damage. Can train 8 Black Riders per Keep instead of 5.
  • Palace of Swabia (built in Age 3; 2160F 1080G · 250s) Acts as a Town Center. Produces Villagers +200% faster and at -66% cost. Cost to build this Landmark is reduced by -10%.
  • Great Palace of Flensburg (built in Age 4; 5000F 5000W 5000G 5000S · 600s) Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.

Holy Roman Empire build orders

  • Feudal Agriculture into CastleaggressiveFeudal 4:05
  • Fast Castle Burgravefast_castleFeudal 3:37Castle 10:00
How Layla reads build orders out live

Holy Roman Empire matchups

All matchups

FAQ

What counters Holy Roman Empire in AoE4?
Archers, Crossbowmen, Cavalry, Horse Archers, Mangonels. Scout the Landmark: Meinwerk means Men-at-Arms are coming, Aachen means Fast Castle
Is Holy Roman Empire a good civ in AoE4 right now?
Holy Roman Empire wins 48.1% of ranked 1v1 games across all ranks (about 73,400 games), which puts it in tier C on our tier list.
What are the unique units of Holy Roman Empire?
Prelate, Landsknecht, Black Rider. Prelate: Use the Holy Inspiration ability on Villagers increasing their gather rate by +35% for 30 seconds. Landsknecht: Light melee infantry with a large two-handed sword capable of doing significant area damage. Black Rider: Powerful armored mounted gunner. Production is limited by the number of constructed Keeps.
When is Holy Roman Empire strongest?
5:00 — Feudal Men-at-Arms timing with Meinwerk (5:00 to 8:00) · 10:00 — Castle Burgrave and lots of infantry (10:00+) · 12:00 — Relic gold accumulates from minute 12

Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.

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