Order of the Dragon guide: strengths, counters and build orders
HRE variant with expensive, strong Gilded units: small army and stronger villagers
Strengths
- Gilded villagers gather +27% and carry more
- Units win most even fights early
- Gilded Men-at-Arms in Feudal are very tanky
- Relics in Outposts: damage, defense and +80 gold
- Aachen Chapel gives +15% gather rate
Weaknesses
- Every unit costs 2 population, so numbers are low
- Weak against area damage: Mangonels and Nest of Bees
- Every lost unit is a big loss
- Few, expensive villagers, so a rush hurts
How to counter Order of the Dragon
- Don't take even fights, kite and keep your distance
- Harass villagers with Horsemen or Archers
- Meinwerk means Men-at-Arms are coming, prepare Spearmen and Archers
- Mangonels in Castle against clumped units
- Burgrave at 7:20, prepare Crossbows
Units that work well: Mangonels · Crossbowmen · Horse Archers · Nest of Bees
Layla's in-game tip: Kite and avoid even fights, and bring Mangonels
Power spikes and timings
- 5:30Gilded Men-at-Arms pressure in Feudal (5-6 minutes)
- 7:20Fast Castle with Burgrave and units inspired by Prelates
Strongest armies per age (simulator)
Open-field fights in Layla's battle simulator against standard armies of the same cost. Score = resources needed per enemy resource (lower is better; 1.0 is an even trade).
Feudal Age
- Early Gilded Man-at-Arms0.82
- Early Gilded Man-at-Arms + Hardened Gilded Spearman0.87
- Early Gilded Man-at-Arms + Gilded Archer0.95
Castle Age
- Gilded Man-at-Arms0.91
- Gilded Man-at-Arms + Veteran Gilded Spearman0.92
- Veteran Gilded Spearman0.96
Imperial Age
- Elite Gilded Man-at-Arms0.84
- Elite Gilded Man-at-Arms + Elite Gilded Spearman0.84
- Elite Gilded Spearman + Elite Gilded Archer0.87
Civilization bonuses
- Villagers carry +40% more resources, gather +27% faster, and construct and repair buildings +20% faster.
- Infantry and cavalry units are much stronger, but also more expensive to produce and take twice the population
- Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.
- Relics placed in Docks increase ship attack speed by +5% per Relic (Max +20%).
- Emplacements are -20% cheaper. Outpost sight range increased by +20%.
- Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building.
Landmarks
- Aachen Chapel (built in Age 1; 400F 200G · 152s) Inspires all Villagers in a large radius and increases their gather rate by +15%. Acts as a drop-off point for all resource types.
- Meinwerk Palace (built in Age 1; 400F 200G · 152s) Acts like a Blacksmith. Technology researched here costs -50% and researches 50% faster. Contains Technologies unique to this Landmark.
- Burgrave Palace (built in Age 2; 1200F 600G · 176s) Acts as a Barracks that produces units 35% faster and 35% cheaper. Researches technologies 35% faster.
- Regnitz Cathedral (built in Age 2; 1200F 600G · 176s) Acts as a Monastery. All Relics generate +100% gold while garrisoned.
- Elzbach Palace (built in Age 3; 2400F 1200G · 200s) Acts as a Keep with +50% health. All buildings within influence take -25% less damage.
- Palace of Swabia (built in Age 3; 2160F 1080G · 200s) Acts as a Town Center. Produces Villagers +200% faster and at -66% cost. Cost to build this Landmark is reduced by -10%.
- Great Palace of Flensburg (built in Age 4; 5000F 5000W 5000G 5000S · 480s) Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.
Order of the Dragon build orders
- Aachen and Second TCboom
- Fast Castle Burgravefast_castleFeudal 4:15Castle 7:20
Order of the Dragon matchups
Best matchups
All matchups
- vs Chinese58.9% · 6,965
- vs Abbasid Dynasty56.3% · 4,861
- vs Byzantines56.2% · 6,293
- vs Jeanne d'Arc56.1% · 3,029
- vs Sengoku Daimyo56.1% · 2,376
- vs Holy Roman Empire55.4% · 8,150
- vs Ottomans55.2% · 8,552
- vs English55.1% · 22,301
- vs Tughlaq Dynasty55% · 2,538
- vs Mongols54.4% · 6,826
- vs Ayyubids53.7% · 4,153
- vs French53.4% · 22,329
- vs Delhi Sultanate52.3% · 3,772
- vs House of Lancaster51.9% · 5,307
- vs Malians51.7% · 5,830
- vs Jin Dynasty51.2% · 3,574
- vs Rus51.2% · 7,422
- vs Zhu Xi's Legacy50.6% · 6,057
- vs Japanese49.4% · 10,130
- vs Macedonian Dynasty49.2% · 8,384
- vs Golden Horde48.4% · 6,023
- vs Knights Templar47.6% · 18,719
FAQ
- What counters Order of the Dragon in AoE4?
- Mangonels, Crossbowmen, Horse Archers, Nest of Bees. Don't take even fights, kite and keep your distance
- Is Order of the Dragon a good civ in AoE4 right now?
- Order of the Dragon wins 52.6% of ranked 1v1 games across all ranks (about 86,796 games), which puts it in tier A on our tier list.
- What are the unique units of Order of the Dragon?
- Gilded Spearman, Gilded Villager, Gilded Archer, Gilded Horseman, Gilded Man-at-Arms, Gilded Crossbowman, Gilded Knight, Gilded Landsknecht, Prelate, Gilded Handcannoneer. The elite infantry and cavalry units of the Order - such as the Gilded Man-at-Arms, the Gilded Knight and others - have nearly twice the health of regular units and deal significantly more damage. However, they are much more costly to train and take up double the population space.
- When is Order of the Dragon strongest?
- 5:30 — Gilded Men-at-Arms pressure in Feudal (5-6 minutes) · 7:20 — Fast Castle with Burgrave and units inspired by Prelates
Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.