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Tughlaq Dynasty guide: strengths, counters and build orders

Worker Elephants instead of drop-off buildings, Forts and Governors, and a very strong Imperial elephant army

Strengths

  • Worker Elephants remove walking time, and berries +30%
  • Upgrades finish in seconds, for sharp timings
  • One of the strongest Imperials: upgraded Raider Elephants with Archers
  • Healer Elephants win Feudal fights against small numbers of Spearmen and Archers
  • Strong on water and hybrid maps, fishing boats can attack

Weaknesses

  • Weak early economy with no boar, food runs out fast
  • Technologies are expensive
  • Early Forts waste tempo and map control
  • One of the weakest land civs according to pros

How to counter Tughlaq Dynasty

  1. Starve his food: take the deer and berries and pressure early
  2. Pressure before the Fort and the second TC finish around minute 6
  3. Against Healer Elephants: mass Archers and Crossbows, don't go in with melee infantry
  4. Against Raider Elephants: Spearmen and walls
  5. Close out the game or break him before Imperial

Units that work well: Spearmen · Archers · Crossbowmen

Layla's in-game tip: Pressure early and take his food, Archers against the elephants

Power spikes and timings

  1. 2:10May go early Feudal with the Dome and attack with Healer Elephants
  2. 6:00The Fort and the second TC are finishing, then he scales

Strongest armies per age (simulator)

Open-field fights in Layla's battle simulator against standard armies of the same cost. Score = resources needed per enemy resource (lower is better; 1.0 is an even trade).

Feudal Age

  • Amir Warrior0.38
  • Amir Warrior + Hardened Spearman0.56
  • Amir Warrior + Archer0.6

Castle Age

  • Amir Warrior0.63
  • Amir Warrior + Veteran Spearman0.73
  • Amir Warrior + Man-at-Arms0.78

Imperial Age

  • Amir Warrior0.71
  • Amir Warrior + Elite Spearman0.73
  • Amir Warrior + Elite Man-at-Arms0.77

Civilization bonuses

  • Town Centers, Worker Elephants, and Docks provide bonus resources when Villagers and Fishing Ships drop off.
  • Worker Elephants move freely and act as universal resource drop-offs.
  • All technology is more expensive but research near instantly.
  • Tughlaqabad Forts act as Keeps and are available from the Feudal Age (II).
  • Tughlaqabad Forts can be upgraded to increase defenses and unlocks Governors.
  • Select a Governor at any fort to take the dynasty to new heights.
  • Governors provide economy, tempo, military, research, and religious bonuses.
  • Infantry units are able to construct Palisade Walls.
  • Gather from Berry Bushes +30% faster but cannot gather from Boar.
  • Berry carry capacity increased +3.

Landmarks

  • Dome of the Faith (built in Age 1; 400F 200G · 190s) Acts as a Mosque and provides early access to Healer Elephants. Produces Imams and Healer Elephants at a discount of 65 Gold.
  • Tower of Victory (built in Age 1; 400F 200G · 190s) The Tower of Victory increases the attack speed of Elephants by +20% when produced from buildings within influence.
  • Worker Elephant (built in Age 1; 25F 50W) Send a new Worker Elephant from the nearest Town Center or Tughlaqabad Fort to the targeted location. Villagers automatically gather resources once they reach…
  • Compound of the Defender (built in Age 2; 1200F 600G · 220s) Reduces Stone cost of buildings by 25%. Unlocks an additional upgrade to each Tughlaqabad Fort which further enhances health and Governor benefits.
  • House of Learning (built in Age 2; 1200F 600G · 220s) Grants no immediate bonus other than advancing to the next Age, but contains many unique technologies.
  • Tughlaqabad Fort (built in Age 2; 400S · 135s) Heavy garrison and defensible position that can select a Governor bonus. Can be upgraded with weaponry. Adds additional attacks while garrisoned.
  • Hisar Academy (built in Age 3; 2400F 1200G · 250s) Acts as Madrasa. Generates 70 Food and 70 Gold per minute for every active Governor.
  • Mosque (built in Age 3; 100W · 25s) Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this…
  • Palace of the Sultan (built in Age 3; 2400F 1200G · 250s) Appoint a Governor to the Palace of the Sultan and immediately gain their fourth tier benefactor bonus.
  • Great Palace of Agra (built in Age 4; 5000F 5000W 5000G 5000S · 600s) Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.

Tughlaq Dynasty build orders

  • Tower of Victory and Fort Boomdefensive
  • Healer Elephant AggressionaggressiveFeudal 2:10
  • 2 TC and Fortboom
How Layla reads build orders out live

Tughlaq Dynasty matchups

All matchups

FAQ

What counters Tughlaq Dynasty in AoE4?
Spearmen, Archers, Crossbowmen. Starve his food: take the deer and berries and pressure early
Is Tughlaq Dynasty a good civ in AoE4 right now?
Tughlaq Dynasty wins 49.6% of ranked 1v1 games across all ranks (about 22,074 games), which puts it in tier B on our tier list.
What are the unique units of Tughlaq Dynasty?
Fishing Boat, Healer Elephant, Imam, Raider Elephant, Worker Elephant, Ballista Elephant, War Elephant. Raiding Elephant: Fast elephant effective at raiding, flanking, and countering ranged units. Can trample to bypass any unit to deal damage in an area. Healer Elephant: High health and armored melee elephant mounted with two Imams that can heal units individually. Deals more damage for each nearby melee infantry. War Elephant: Heavy melee cavalry mounted with a Spearman that has high health and dam
When is Tughlaq Dynasty strongest?
2:10 — May go early Feudal with the Dome and attack with Healer Elephants · 6:00 — The Fort and the second TC are finishing, then he scales

Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.

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