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Akinji: stats, counters and how to use it

Highly mobile long ranged cavalry which fires two arrows in quick succession.

Light Ranged CavalryUnique unitTrained at: archery-range, military-school

Stats per age

VersionAgeCostHPArmorSpeedAttack
AkinjiFeudal Age80F 80W · 24s · pop 195M0/R01.625
Bow: 7 ranged /2.625s (dps 2.7) rng 4.5
Veteran AkinjiCastle Age80F 80W · 24s · pop 1105M0/R01.625
Bow: 9 ranged /2.625s (dps 3.4) rng 4.5
Elite AkinjiImperial Age80F 80W · 24s · pop 1140M0/R01.625
Bow: 12 ranged /2.625s (dps 4.6) rng 4.5

With all upgrades: HP 175 · M3/R3 · dmg 15 /2.62s (dps 5.7) · spd 1.62

What counters the Akinji

What the Akinji beats

No bonus damage: it wins with stats (HP, armor, damage) rather than a hard counter.

Strengths (game data)

  • High mobility

Weaknesses (game data)

  • Weak vs ranged units

Civilizations with this unit

FAQ

What counters the Akinji in AoE4?
War Elephant (+40 vs cavalry), Spearman (+28 vs cavalry), Desert Raider (+19 vs cavalry), Sipahi (+18 vs ranged), Camel Rider (+16 vs cavalry), Horseman (+13 vs ranged)
Which civilizations can train the Akinji?
Ottomans

Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.

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