Emissary: stats, counters and how to use it
Support unit which can establish Tributaries at Trade Posts and Bribe enemy soldiers to revolt.
WorkerUnique unitTrained at: capital-town-center, dragon-pavilion, town-center
Stats per age
| Version | Age | Cost | HP | Armor | Speed | Attack |
|---|---|---|---|---|---|---|
| Emissary | Dark Age | free | — | M0/R0 | — | — |
| Emissary | Castle Age | 150G · 20s · pop 1 | 75 | M0/R0 | 1.125 | — |
With all upgrades: HP 75 · M0/R0 · dmg 0 /0s (dps 0) · spd 1.12
What counters the Emissary
No unit has bonus damage against it; trade with cost-effective units and upgrades.
What the Emissary beats
No bonus damage: it wins with stats (HP, armor, damage) rather than a hard counter.
Strengths (game data)
- Powerful Abilities
Weaknesses (game data)
- Expensive
- Build limit of 2
- Weak to all attacks
Civilizations with this unit
FAQ
- Which civilizations can train the Emissary?
- Jin Dynasty
Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.