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Daimyo: stats, counters and how to use it

High health and damage melee cavalry that provides an aura that increases attack speed of nearby military units. Effective against melee units. Limited to one per Daimyo Estate built.

Heavy Melee CavalryUnique unitTrained at: hojo-clan-daimyo-estate, oda-clan-daimyo-estate, takeda-clan-daimyo-estate

Stats per age

VersionAgeCostHPArmorSpeedAttack
DaimyoFeudal Age140F 110G · 25s · pop 1240M2/R21.625
Katana: 18 melee /1.5s (dps 12.0)
Torch: 10 fire /2.125s (dps 4.7) rng 1.25
Naginata: 24 melee /0.525s (dps 45.7) rng 1.04

With all upgrades: HP 300 · M5/R5 · dmg 22 /1.5s (dps 14.7) · spd 1.62

What counters the Daimyo

What the Daimyo beats

No bonus damage: it wins with stats (HP, armor, damage) rather than a hard counter.

Strengths (game data)

  • Heavy armor
  • Strong in melee combat

Weaknesses (game data)

  • Countered by Spearmen and Crossbowmen

Civilizations with this unit

FAQ

What counters the Daimyo in AoE4?
War Elephant (+40 vs cavalry), Spearman (+28 vs cavalry), Desert Raider (+19 vs cavalry), Musofadi Warrior (+18 vs heavy), Camel Rider (+16 vs cavalry), Crossbowman (+12 vs heavy)
Which civilizations can train the Daimyo?
Sengoku Daimyo

Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.

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