Sengoku Daimyo guide: strengths, counters and build orders
Yatai and Matsuri economy, Yumi Ashigaru spam and Mounted Samurai with the Daimyo aura
Strengths
- Economy scales with Yatai and Matsuri
- Yumi Ashigaru are cheap and fast, he makes huge numbers of archers
- Mounted Samurai with the Daimyo aura are very strong
- Koka Township: Shinobi scout the map and set ambushes
Weaknesses
- Very weak against a Dark Age spear rush and harass on the Yatai
- Yatai got heavily nerfed; if they return to base the economy drops
- Hard civ with lots of effort for less payoff
- Lowest win rate on the ladder
How to counter Sengoku Daimyo
- Spear rush or tower rush in the Dark Age on the Yatai and Matsuri
- Raid from several sides with cavalry, and make Archers against the Yumi push
- Against Yumi spam: defensive 2 TC and outscale him
- Spearmen against Mounted Samurai, and kill the Daimyo first
- Scout the Matsuri, Yatai and Estate type: Oda = Archers, Takeda = cavalry
Units that work well: Spearmen · Early spear rush · Cavalry to raid · Archers
Layla's in-game tip: Hit the Yatai early with Spearmen, his economy will collapse
Power spikes and timings
- 2:50Goes Feudal with a Ryokan or Koka Township
- 5:00Feudal: Oda Estate and Yumi spam or Yari Cavalry
Strongest armies per age (simulator)
Open-field fights in Layla's battle simulator against standard armies of the same cost. Score = resources needed per enemy resource (lower is better; 1.0 is an even trade).
Feudal Age
- Hardened Naginata Samurai + Hardened Spearman0.79
- Hardened Naginata Samurai0.8
- Hardened Naginata Samurai + Yumi Ashigaru0.93
Castle Age
- Veteran Spearman0.89
- Veteran Naginata Samurai0.91
- Veteran Spearman + Veteran Naginata Samurai0.92
Imperial Age
- Elite Spearman0.79
- Elite Spearman + Elite Naginata Samurai0.83
- Elite Spearman + Elite Yumi Ashigaru0.84
Civilization bonuses
- Daimyo Estates can be dedicated to a clan to provide bonuses to melee infantry, cavalry or ranged infantry.
- Farmhouses are Food drop-off sites in addition to providing Population.
- The Matsuri is a unique early Market that can recruit Yatai which can passively gather food from nearby Food sources.
- Survival Techniques researched by default.
- Forges are Gold and Stone drop-off sites in addition to containing military upgrades.
- Gold deposited by Villagers generates bonus Stone and vice versa.
- Extra melee damage upgrade accessible in the Dark Age (I).
- Ikko-ikki are combat monks that can be recruited from Buddhist Monasteries that heal while attacking.
- Keeps come equipped with Rocket Emplacements and increased health in the Imperial Age (IV).
- Fishing Boats are cheaper to produce.
Landmarks
- Farmhouse (built in Age 1; 50W · 15s) Increases your maximum Population and Villagers can drop-off Food at this building. Contains technologies to improve Food gathering.
- Forge (built in Age 1; 50W · 20s) Villagers can drop-off Stone and Gold at this building. Houses technologies to improve mining and military units.
- Koka Township (built in Age 1; 400F 200G · 190s) The Koka Township has the ability to scout a target area anywhere on the map and an ability to spawn a Shinobi ambush near one of your buildings or near…
- Matsuri (built in Age 1; 100W · 20s) The Matsuri acts as a early Market and universal drop-off location. Produces the Yatai. The Yatai can gather Food and when full it will send a trader back to…
- Ryokan (built in Age 1; 400F 200G · 190s) Increases Population by +60 and nearby units get a permanent healing buff, healing 4 every 6 seconds when out of combat.
- Hojo Clan Daimyo Estate (built in Age 2; 125W 125S · 30s) Increases Hojo Clan support providing bonuses to Barracks Infantry. Produces the Daimyo unit. Hojo Daimyo Estate health is increased +1000 and cost increased…
- Oda Clan Daimyo Estate (built in Age 2; 125W 125S · 30s) Increases Oda Clan support providing bonuses to Archery Range Infantry. Produces the Daimyo unit. Oda Daimyo Estate health is increased +1000 and cost…
- Sake Brewery (built in Age 2; 1200F 600G · 220s) The Brewery will create Toko-Koji Mats around itself which can be worked by Villagers to generate Gold. Villagers can drop-off Stone and Gold at this building.
- Takeda Clan Daimyo Estate (built in Age 2; 125W 125S · 30s) Increases Takeda Clan support providing bonuses to Stables Cavalry. Produces the Daimyo unit. Takeda Daimyo Estate health is increased +1000 and cost…
- Temple of Equality (built in Age 2; 1200F 600G · 220s) Acts as a Buddhist Temple that contains unique Ikko-ikki upgrades. Reduces the cost of training Ikko-ikki monks by 25%.
- Castle of the Crow (built in Age 3; 2400F 1200G · 250s) Acts as a Castle. Reduces the cost of constructing Castles by 33%. Siege units nearby any Castle gain +10% damage and +1 tiles range.
- Sword Hunt Statue (built in Age 3; 2400F 1200G · 250s) Daimyo cost decreased by 50% and increases Daimyo Aura attack speed bonus +15%. Level 3 Daimyo Estates will spawn levies +100% faster.
- Castle (built in Age 4; 200W 600S · 180s) Heavy garrison and defensible position equipped with a powerful Rocket, which deals high damage to a single target. Can be upgraded with weaponry. Adds…
- Tokugawa Shrine (built in Age 4; 5000F 5000W 5000G 5000S · 600s) Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.
Sengoku Daimyo build orders
- Yumi Spam with Wood Matsuriaggressive
- 3 Yatai and Takeda Cavalryaggressive
Sengoku Daimyo matchups
Best matchups
Hardest matchups
All matchups
- vs English52.5% · 5,378
- vs Rus52.3% · 1,758
- vs Chinese51.8% · 1,755
- vs Byzantines50.7% · 1,486
- vs Delhi Sultanate50.4% · 926
- vs Abbasid Dynasty49% · 1,183
- vs Tughlaq Dynasty47.7% · 602
- vs Mongols47.2% · 1,645
- vs Ayyubids46.5% · 1,019
- vs Ottomans46.1% · 2,100
- vs Holy Roman Empire45.7% · 2,030
- vs House of Lancaster44.7% · 1,243
- vs Zhu Xi's Legacy44.7% · 1,423
- vs Jin Dynasty44.6% · 885
- vs Malians44.2% · 1,371
- vs Knights Templar43.9% · 4,323
- vs Order of the Dragon43.8% · 2,376
- vs French43.5% · 5,345
- vs Golden Horde42.4% · 1,494
- vs Jeanne d'Arc41.9% · 698
- vs Japanese41.7% · 2,498
- vs Macedonian Dynasty37.3% · 2,051
FAQ
- What counters Sengoku Daimyo in AoE4?
- Spearmen, Early spear rush, Cavalry to raid, Archers. Spear rush or tower rush in the Dark Age on the Yatai and Matsuri
- Is Sengoku Daimyo a good civ in AoE4 right now?
- Sengoku Daimyo wins 46.1% of ranked 1v1 games across all ranks (about 21,795 games), which puts it in tier D on our tier list.
- What are the unique units of Sengoku Daimyo?
- Yatai, Yumi Ashigaru Levy, Daimyo, Kanabo Samurai, Yari Cavalry, Yumi Ashigaru, Ikko-ikki Monk, Ozutsu, Tanegashima Ashigaru, Tanegashima Ashigaru Levy, Atakebune. - Yatai: Worker unit that will passively collect food from nearby Food sources without killing or consuming them. - Yari Cavalry: Fast cavalry effective at raiding, flanking, and countering ranged units. Bonus damage against cavalry. - Daimyo: High health and damage melee cavalry that provides an aura that increases attack speed of nearby military units. Effective against melee units. Limited to o
- When is Sengoku Daimyo strongest?
- 2:50 — Goes Feudal with a Ryokan or Koka Township · 5:00 — Feudal: Oda Estate and Yumi spam or Yari Cavalry
Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.