Shinto Priest: stats, counters and how to use it
Support unit with unique privileges to hold and deposit Yorishiro into buildings. Can pick up Relics, convert enemy units, and capture Sacred Sites.
ReligiousUnique unitTrained at: shinto-shrine
Stats per age
| Version | Age | Cost | HP | Armor | Speed | Attack |
|---|---|---|---|---|---|---|
| Shinto Priest | Castle Age | 150G · 30s · pop 1 | 90 | M0/R0 | 1.125 | — |
With all upgrades: HP 130 · M0/R0 · dmg 0 /0s (dps 0) · spd 1.01
What counters the Shinto Priest
No unit has bonus damage against it; trade with cost-effective units and upgrades.
What the Shinto Priest beats
No bonus damage: it wins with stats (HP, armor, damage) rather than a hard counter.
Strengths (game data)
- Yorishiro provide unique bonuses
- Heals friendly units
Weaknesses (game data)
- Slow move speed
Civilizations with this unit
FAQ
- Which civilizations can train the Shinto Priest?
- Japanese
Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.