Japanese guide: strengths, counters and build orders
Fast Castle with Kura and Floating Gate, Mounted Samurai and Yumi
Strengths
- Safe, strong economy: Kura makes free farms and the Daimyo boosts farms
- Mounted Samurai are very strong in Castle
- Yumi Ashigaru are cheap and fast, and Bannermen give a damage aura
- The Shinobi scouts, sabotages and assassinates
- Best win rate in this group
Weaknesses
- Fast Castle leaves him with few units between 5:40 and 8:00
- Deflective Armor got nerfed (15-second cooldown)
- Weak against Macedonian Dynasty, Ayyubids and Golden Horde
How to counter Japanese
- Pressure in the Fast Castle window from 5:40 to 8:00 with Men-at-Arms, Archers or Horsemen
- Build a tower on his gold to delay the Mounted Samurai
- Against Mounted Samurai: upgraded Spearmen, Crossbows and Camels, and kill the Uma Bannerman
- Keep fights long so Deflective Armor runs out
- Scout: Barracks at 0:00, Kura or Koka, Stable at 8:00
Units that work well: Spearmen · Crossbowmen · Men-at-Arms · Camels
Layla's in-game tip: Japanese: pressure before minute eight, and Spearmen against Samurai
Power spikes and timings
- 5:41Feudal with few units, the best time to pressure
- 7:40Castle: Stable and non-stop Mounted Samurai
Strongest armies per age (simulator)
Open-field fights in Layla's battle simulator against standard armies of the same cost. Score = resources needed per enemy resource (lower is better; 1.0 is an even trade).
Feudal Age
- Katana Bannerman0.75
- Katana Bannerman + Onna-Bugeisha0.75
- Katana Bannerman + Hardened Spearman0.79
Castle Age
- Veteran Samurai + Veteran Spearman0.8
- Veteran Samurai0.81
- Veteran Samurai + Veteran Onna-Bugeisha0.87
Imperial Age
- Elite Spearman + Elite Onna-Bugeisha0.77
- Elite Spearman0.78
- Elite Spearman + Elite Samurai0.79
Civilization bonuses
- Town Centers can be upgraded to improve defenses, harvest rates of nearby Farms, and the production cap of Samurai Bannermen.
- Samurai Bannermen provide bonuses to nearby infantry and cavalry.
- Samurai have Deflective Armor that can block ranged or melee attacks.
- Barracks are cheaper to build.
- Farmhouses are Food drop-off sites in addition to providing Population.
- Forges are Gold and Stone drop-off sites in addition to containing military upgrades.
- Gold deposited by Villagers generates bonus Stone and vice versa.
- Extra melee damage upgrade accessible in the Dark Age (I).
- Choose between Buddhist Monks or Shinto Priests with your choice of Castle Age (III) Landmark.
- Keeps come equipped with Rocket Emplacements and increased health in the Imperial Age (IV).
Landmarks
- Farmhouse (built in Age 1; 50W · 15s) Increases your maximum Population and Villagers can drop-off Food at this building. Contains technologies to improve Food gathering.
- Forge (built in Age 1; 50W · 20s) Villagers can drop-off Stone and Gold at this building. Houses technologies to improve mining and military units.
- Koka Township (built in Age 1; 400F 200G · 190s) Can produce Shinobi espionage units which specialize in scouting, sabotage, and assassination. Queues production of a free Shinobi upon completion.
- Kura Storehouse (built in Age 1; 400F 200G · 190s) Universal drop-off location that creates a Farm around the Landmark every 50 seconds — generates Wood instead when farmland becomes full.
- Floating Gate (built in Age 2; 1200F 600G · 220s) Produces a Shinto Priest carrying a Yorishiro every 2 minutes. The first priest spawns instantly. Deposit up to 4 Yorishiro in buildings to provide unique…
- Temple of Equality (built in Age 2; 1200F 600G · 220s) Produces Buddhist Monks and contains unique Buddhist technologies. Buddhist Monks and Buddhist Temples provide support in combat by decreasing enemy damage…
- Buddhist Temple (built in Age 3; 200W · 25s) Produces the Buddhist Monk and houses Unique Buddhist technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in…
- Castle of the Crow (built in Age 3; 2400F 1200G · 250s) Acts as a Castle. Can periodically spawn Treasure Caravans from selected neutral Trading Posts to provide a large amount of Food, Wood, Gold, and some Stone…
- Shinto Shrine (built in Age 3; 200W · 25s) Produces the Shinto Priest and houses Unique Shinto technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this…
- Tanegashima Gunsmith (built in Age 3; 2400F 1200G · 250s) Stockpiles weapon supplies every 30 seconds that can be used to instantly produce gunpowder units - comes with 2 stockpiles. Produces Ozutsu, a unique heavy…
- Castle (built in Age 4; 300W 900S · 180s) Heavy garrison and defensible position equipped with a powerful Rocket, which deals high damage to a single target. Can be upgraded with weaponry. Adds…
- Tokugawa Shrine (built in Age 4; 5000F 5000W 5000G 5000S · 600s) Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.
Japanese build orders
- Fast Castle Kurafast_castleFeudal 5:41Castle 7:40
- Harass into Mounted SamuraiaggressiveCastle 8:00
Japanese matchups
Best matchups
Hardest matchups
All matchups
- vs Chinese60.2% · 7,150
- vs Sengoku Daimyo58.3% · 2,498
- vs Ottomans55.9% · 8,964
- vs Delhi Sultanate55.8% · 3,664
- vs Byzantines55.7% · 5,862
- vs Holy Roman Empire54.6% · 8,459
- vs Abbasid Dynasty54.1% · 4,656
- vs Malians54% · 5,550
- vs Rus52.7% · 7,153
- vs English52.5% · 23,323
- vs House of Lancaster52.2% · 4,997
- vs Jeanne d'Arc52.2% · 3,051
- vs Zhu Xi's Legacy51.5% · 5,773
- vs Mongols51% · 7,016
- vs Order of the Dragon50.6% · 10,130
- vs French49.7% · 22,724
- vs Tughlaq Dynasty49.3% · 2,417
- vs Knights Templar48.3% · 18,587
- vs Jin Dynasty46.8% · 3,343
- vs Golden Horde46.4% · 5,834
- vs Ayyubids45.9% · 4,010
- vs Macedonian Dynasty42.3% · 7,952
FAQ
- What counters Japanese in AoE4?
- Spearmen, Crossbowmen, Men-at-Arms, Camels. Pressure in the Fast Castle window from 5:40 to 8:00 with Men-at-Arms, Archers or Horsemen
- Is Japanese a good civ in AoE4 right now?
- Japanese wins 51.3% of ranked 1v1 games across all ranks (about 86,557 games), which puts it in tier A on our tier list.
- What are the unique units of Japanese?
- Samurai, Katana Bannerman, Onna-Bugeisha, Shinobi, Uma Bannerman, Yumi Ashigaru, Yumi Bannerman, Buddhist Monk, Mounted Samurai, Onna-Musha, Shinto Priest, Atakebune, Ozutsu. - Samurai: Man-at-Arms replacement. Heavy melee infantry that have Deflective Armor which can block melee and ranged attacks. - Mounted Samurai: Lancer replacement. Heavy melee cavalry with Deflective Armor. - Yumi Ashigaru: Archer with improved move speed for reduced cost and health. - Onna-Bugeisha: Light melee infantry that can use their fast move speed and long weapon range to keep their oppon
- When is Japanese strongest?
- 5:41 — Feudal with few units, the best time to pressure · 7:40 — Castle: Stable and non-stop Mounted Samurai
Data from the open game data (aoe4world/data), patch 16.2.10884, public ranked statistics, and Layla Coach's battle simulator. Layla Coach is an independent tool, not affiliated with Microsoft, Relic Entertainment or World's Edge.